Blight
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage and the spell deals maximum damage to it. If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.
At a Glance
Level
4th
School
Necromancy
Casting Time
1 action
Range
30 feet
Duration
Instantaneous
Concentration
No
How Blight Works
| Casting Time | 1 action |
|---|---|
| Range | 30 feet |
| Components | V, S |
| Duration | Instantaneous |
| Saving Throw | Constitution |
Available to:
DruidSorcererWarlockWizard
Damage
8d8 necrotic(Constitution)
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Common Mistakes
Common Mistake
Forgetting it doesn't affect undead or constructs at all
Common Mistake
Not recognizing plant creatures get disadvantage and take maximum damage
Common Mistake
Thinking it only affects plants - it works on any living creature
DM Tips
DM Tip
This spell can instantly kill nonmagical plants, useful for clearing paths through vegetation
DM Tip
Extremely effective against plant creatures like treants, blights, and shambling mounds
Sources & Further Reading
- Blight — D&D 5e Wikidot — Full SRD text
- Blight — Roll20 Compendium — Structured reference
- Blight — D&D Beyond — Official digital reference