Magic Missile

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

At a Glance

Level
1st
School
Evocation
Casting Time
1 action
Range
120 feet
Duration
Instantaneous
Concentration
No

How Magic Missile Works

Casting Time1 action
Range120 feet
ComponentsV, S
DurationInstantaneous

Available to:

SorcererWizard

Damage

3 darts, each dealing 1d4 + 1 force (3d4 + 3 total if all hit same target)

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Common Mistakes

Common Mistake
Rolling one d4 and multiplying - you should roll separately for each dart
Common Mistake
Forgetting it automatically hits - no attack roll or saving throw
Common Mistake
Thinking shield of faith or mage armor stops it - only the shield spell works

DM Tips

DM Tip
Excellent for finishing off low-HP enemies or breaking concentration
DM Tip
Each dart triggers a separate concentration check if all hit the same concentrating creature

Sources & Further Reading