Sacred Flame

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

At a Glance

Level
Cantrip
School
Evocation
Casting Time
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No

How Sacred Flame Works

Casting Time1 action
Range60 feet
ComponentsV, S
DurationInstantaneous
Saving ThrowDexterity

Available to:

Cleric

Damage

1d8 radiant (increases by 1d8 at 5th, 11th, and 17th level)(Dexterity)

At Higher Levels

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Common Mistakes

Common Mistake
Forgetting it ignores cover - one of the spell's key advantages
Common Mistake
Thinking it automatically hits - it still requires a saving throw
Common Mistake
Not using it against heavily armored enemies - save-based is often better than attack roll

DM Tips

DM Tip
The cover-ignoring property makes this excellent against enemies behind obstacles
DM Tip
Good choice against high-AC, low-DEX enemies like heavily armored foes

Sources & Further Reading