Sacred Flame
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
At a Glance
Level
Cantrip
School
Evocation
Casting Time
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No
How Sacred Flame Works
| Casting Time | 1 action |
|---|---|
| Range | 60 feet |
| Components | V, S |
| Duration | Instantaneous |
| Saving Throw | Dexterity |
Available to:
Cleric
Damage
1d8 radiant (increases by 1d8 at 5th, 11th, and 17th level)(Dexterity)
At Higher Levels
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Common Mistakes
Common Mistake
Forgetting it ignores cover - one of the spell's key advantages
Common Mistake
Thinking it automatically hits - it still requires a saving throw
Common Mistake
Not using it against heavily armored enemies - save-based is often better than attack roll
DM Tips
DM Tip
The cover-ignoring property makes this excellent against enemies behind obstacles
DM Tip
Good choice against high-AC, low-DEX enemies like heavily armored foes
Sources & Further Reading
- Sacred Flame — D&D 5e Wikidot — Full SRD text
- Sacred Flame — Roll20 Compendium — Structured reference
- Sacred Flame — D&D Beyond — Official digital reference