Thunderclap
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within 5 feet of you other than you must succeed on a Constitution saving throw or take 1d6 thunder damage. The spell's area of effect includes all creatures within 5 feet, in all directions.
At a Glance
Level
Cantrip
School
Evocation
Casting Time
1 action
Range
5 feet
Duration
Instantaneous
Concentration
No
How Thunderclap Works
| Casting Time | 1 action |
|---|---|
| Range | 5 feet |
| Components | S |
| Duration | Instantaneous |
| Saving Throw | Constitution |
Available to:
BardDruidSorcererWarlockWizard
Damage
1d6 thunder (increases by 1d6 at 5th, 11th, and 17th level)(Constitution)
At Higher Levels
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Common Mistakes
Common Mistake
Forgetting the sound can be heard 100 feet away - very loud and not stealthy
Common Mistake
Not realizing it hits all creatures within 5 feet including allies
Common Mistake
Thinking it has more range - it only affects creatures within 5 feet of you
DM Tips
DM Tip
Good option when surrounded by multiple enemies in melee
DM Tip
The loud noise can alert nearby enemies or be used as a signal
Sources & Further Reading
- Thunderclap — D&D 5e Wikidot — Full SRD text
- Thunderclap — Roll20 Compendium — Structured reference
- Thunderclap — D&D Beyond — Official digital reference