Faerie Fire
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
At a Glance
Level
1st
School
Evocation
Casting Time
1 action
Range
60 feet
Duration
Concentration, up to 1 minute
Concentration
Yes
How Faerie Fire Works
| Casting Time | 1 action |
|---|---|
| Range | 60 feet |
| Components | V |
| Duration | Concentration, up to 1 minuteCONCENTRATION |
| Saving Throw | Dexterity |
Available to:
BardDruid
Common Mistakes
Common Mistake
Forgetting that creatures that save are not outlined and gain no penalty
Common Mistake
Not tracking that the light makes invisible creatures visible (and targetable)
Common Mistake
Thinking the advantage only applies to certain types of attacks - it's all attack rolls
Common Mistake
Forgetting the spell requires concentration
DM Tips
DM Tip
Excellent for revealing invisible enemies or negating heavy obscurement
DM Tip
The advantage on attack rolls for all party members makes this very powerful at low levels
DM Tip
Great against enemies with high AC or those relying on invisibility
DM Tip
The 20-foot cube can hit multiple enemies if positioned well
Sources & Further Reading
- Faerie Fire — D&D 5e Wikidot — Full SRD text
- Faerie Fire — Roll20 Compendium — Structured reference
- Faerie Fire — D&D Beyond — Official digital reference