Silvery Barbs

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll. You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one Silvery Barbs spell at a time.

At a Glance

Level
1st
School
Enchantment
Casting Time
1 reaction, which you take when a creature you can see within 60 feet succeeds on an attack roll, ability check, or saving throw
Range
60 feet
Duration
Instantaneous
Concentration
No

How Silvery Barbs Works

Casting Time1 reaction, which you take when a creature you can see within 60 feet succeeds on an attack roll, ability check, or saving throw
Range60 feet
ComponentsV
DurationInstantaneous

Available to:

BardSorcererWizard

Common Mistakes

Common Mistake
Forgetting the target must reroll and use the lower result - not just roll again and choose
Common Mistake
Not realizing you can give the advantage to yourself
Common Mistake
Thinking the advantage lasts for multiple rolls - it's only the next one within 1 minute
Common Mistake
Stacking multiple Silvery Barbs advantages on the same creature - only one can affect a creature at a time

DM Tips

DM Tip
This spell is very powerful and controversial - consider whether it fits your table
DM Tip
It can turn critical hits into misses and successful saves into failures
DM Tip
The advantage rider is often overlooked but can be very impactful
DM Tip
Some DMs ban this spell or limit it to once per short rest due to its power level
DM Tip
Can lead to feel-bad moments when players constantly reroll enemy successes

Sources & Further Reading