Cure Wounds
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At a Glance
Level
1st
School
Evocation
Casting Time
1 action
Range
Touch
Duration
Instantaneous
Concentration
No
How Cure Wounds Works
| Casting Time | 1 action |
|---|---|
| Range | Touch |
| Components | V, S |
| Duration | Instantaneous |
Available to:
BardClericDruidPaladinRanger
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Common Mistakes
Common Mistake
Forgetting to add the spellcasting ability modifier to the healing
Common Mistake
Trying to use it on undead or constructs
Common Mistake
Not realizing it requires touch - you must be adjacent to the target
Common Mistake
Thinking it can restore hit point maximum - it only heals current HP
DM Tips
DM Tip
The most iconic healing spell in D&D
DM Tip
In combat, Healing Word is often better due to bonus action and range
DM Tip
Great for out-of-combat healing when you have time
DM Tip
At higher levels, the healing scales well (5d8+modifier at 5th level)
Sources & Further Reading
- Cure Wounds — D&D 5e Wikidot — Full SRD text
- Cure Wounds — Roll20 Compendium — Structured reference
- Cure Wounds — D&D Beyond — Official digital reference