Healing Word
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At a Glance
Level
1st
School
Evocation
Casting Time
1 bonus action
Range
60 feet
Duration
Instantaneous
Concentration
No
How Healing Word Works
| Casting Time | 1 bonus action |
|---|---|
| Range | 60 feet |
| Components | V |
| Duration | Instantaneous |
Available to:
BardClericDruid
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Common Mistakes
Common Mistake
Forgetting to add the spellcasting ability modifier
Common Mistake
Not utilizing the bonus action economy - you can still cast a cantrip as your action
Common Mistake
Trying to use on undead or constructs
Common Mistake
Not realizing the 60-foot range makes it superior to Cure Wounds in combat
DM Tips
DM Tip
The go-to combat healing spell due to bonus action casting and range
DM Tip
Best used to bring downed allies back into the fight (yo-yo healing)
DM Tip
The healing is less than Cure Wounds but the action economy makes it worth it
DM Tip
Often more valuable to deal damage with your action and heal with bonus action
Sources & Further Reading
- Healing Word — D&D 5e Wikidot — Full SRD text
- Healing Word — Roll20 Compendium — Structured reference
- Healing Word — D&D Beyond — Official digital reference