Mending

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

At a Glance

Level
Cantrip
School
Transmutation
Casting Time
1 minute
Range
Touch
Duration
Instantaneous
Concentration
No

How Mending Works

Casting Time1 minute
RangeTouch
ComponentsV, S, M (two lodestones)
DurationInstantaneous

Available to:

BardClericDruidSorcererWizard

Common Mistakes

Common Mistake
Trying to repair magic items' magical properties - it only fixes physical damage
Common Mistake
Attempting to mend breaks larger than 1 foot
Common Mistake
Thinking it can restore destroyed objects - both pieces must be present
Common Mistake
Forgetting the 1-minute casting time

DM Tips

DM Tip
Great utility cantrip for fixing broken equipment, torn maps, cracked vials, etc.
DM Tip
Can be used creatively for puzzles - repairing broken mechanisms or torn letters
DM Tip
Consider whether multiple castings can repair larger breaks (adjacent 1-foot sections)
DM Tip
Useful for repairing damaged armor or weapons after combat

Sources & Further Reading