Sanctuary
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
At a Glance
Level
1st
School
Abjuration
Casting Time
1 bonus action
Range
30 feet
Duration
1 minute
Concentration
No
How Sanctuary Works
| Casting Time | 1 bonus action |
|---|---|
| Range | 30 feet |
| Components | V, S, M (a small silver mirror) |
| Duration | 1 minute |
| Saving Throw | Wisdom |
Available to:
Cleric
Common Mistakes
Common Mistake
Forgetting that attacking or casting harmful spells ends the spell immediately
Common Mistake
Not realizing area effects still work against the warded creature
Common Mistake
Thinking the save is made when casting Sanctuary - it's made when enemies try to target the warded creature
Common Mistake
Allowing the warded creature to attack or cast offensive cantrips - any hostile action ends it
DM Tips
DM Tip
Excellent for protecting downed allies or fragile NPCs
DM Tip
Can be used on a cleric to allow safe healing without being targeted
DM Tip
Enemies who fail the save waste their action unless they can find another target
DM Tip
Consider having smart enemies use area effects or attack other party members
Sources & Further Reading
- Sanctuary — D&D 5e Wikidot — Full SRD text
- Sanctuary — Roll20 Compendium — Structured reference
- Sanctuary — D&D Beyond — Official digital reference