Control Water
Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one. Flood: You cause the water level to rise by as much as 20 feet. Part Water: You cause water in the area to move apart and create a trench up to 100 feet long, 20 feet wide, and 20 feet deep. Redirect Flow: You cause flowing water in the area to move in a direction you choose. Whirlpool: You create a whirlpool in the center of the area, 50 feet wide and 25 feet deep (Medium or smaller creatures must make a Strength save or be pulled 10 feet toward the center and take 2d8 bludgeoning damage).
At a Glance
How Control Water Works
| Casting Time | 1 action |
|---|---|
| Range | 300 feet |
| Components | V, S, M (a drop of water and a pinch of dust) |
| Duration | Concentration, up to 10 minutesCONCENTRATION |
| Saving Throw | Strength (whirlpool only) |
Available to:
Damage
Common Mistakes
DM Tips
Sources & Further Reading
- Control Water — D&D 5e Wikidot — Full SRD text
- Control Water — Roll20 Compendium — Structured reference
- Control Water — D&D Beyond — Official digital reference