Dimension Door
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction. You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. If you would arrive in a place already occupied by an object or creature, you and any creature traveling with you each take 4d6 force damage and the spell fails to teleport you.
At a Glance
Level
4th
School
Conjuration
Casting Time
1 action
Range
500 feet
Duration
Instantaneous
Concentration
No
How Dimension Door Works
| Casting Time | 1 action |
|---|---|
| Range | 500 feet |
| Components | V |
| Duration | Instantaneous |
Available to:
BardSorcererWarlockWizard
Damage
4d6 force (if destination is occupied)
Common Mistakes
Common Mistake
Forgetting you can only bring one other creature, not multiple
Common Mistake
Not enforcing the weight/size restrictions on passengers
Common Mistake
Allowing teleportation through barriers you can't see through unless the destination is visualized/described
Common Mistake
Forgetting the 4d6 force damage when arriving in an occupied space
DM Tips
DM Tip
Great escape tool but also enables clever tactical positioning in combat
DM Tip
If players teleport to unknown areas, describe what they find themselves in
DM Tip
Consider having guards or enemies prepare for teleportation in high-security areas
DM Tip
This spell enables great 'smash and grab' or rescue scenarios
Sources & Further Reading
- Dimension Door — D&D 5e Wikidot — Full SRD text
- Dimension Door — Roll20 Compendium — Structured reference
- Dimension Door — D&D Beyond — Official digital reference