Mirror Image
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the duplicates. Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack targets you or one of your duplicates. With three duplicates, you must roll a 6 or higher to change the target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed.
At a Glance
Level
2nd
School
Illusion
Casting Time
1 action
Range
Self
Duration
1 minute
Concentration
No
How Mirror Image Works
| Casting Time | 1 action |
|---|---|
| Range | Self |
| Components | V, S |
| Duration | 1 minute |
Available to:
SorcererWarlockWizard
Common Mistakes
Common Mistake
Rolling to hit against duplicates - if a duplicate is targeted, it's automatically destroyed on a hit
Common Mistake
Not tracking how many duplicates remain
Common Mistake
Forgetting that area effects don't trigger the duplicate mechanic - they hit you directly
Common Mistake
Thinking the duplicates can be attacked individually - they can only be hit when randomly targeted
DM Tips
DM Tip
This spell is excellent defense for squishy casters and doesn't require concentration
DM Tip
Keep a d20 handy and roll openly when creatures attack the caster
DM Tip
Describe duplicates being destroyed with flavor - shimmering and vanishing
DM Tip
Remember that effects requiring saves target the caster directly, not duplicates
Sources & Further Reading
- Mirror Image — D&D 5e Wikidot — Full SRD text
- Mirror Image — Roll20 Compendium — Structured reference
- Mirror Image — D&D Beyond — Official digital reference