Wish

Wish is the mightiest spell a mortal creature can cast. You can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower without needing components. The spell simply takes effect. Alternatively, you can create one of several effects: create up to 25,000 gp worth of nonmagical objects, allow up to 20 creatures to regain all hit points and end all effects from other spells, grant up to 10 creatures resistance to one damage type, grant up to 10 creatures immunity to a single spell or effect, or undo a single recent event by forcing a reroll. You might be able to achieve something beyond these examples. The DM has great latitude in ruling what occurs; the greater the wish, the greater the likelihood something goes wrong. The stress of casting this spell might mean you can never cast it again (33% chance) and suffer penalties until you finish a long rest.

At a Glance

Level
9th
School
Conjuration
Casting Time
1 action
Range
Self
Duration
Instantaneous
Concentration
No

How Wish Works

Casting Time1 action
RangeSelf
ComponentsV
DurationInstantaneous

Available to:

SorcererWizard

Common Mistakes

Common Mistake
Not understanding that anything beyond the stated uses is at DM discretion and can backfire
Common Mistake
Forgetting the 33% chance of never being able to cast Wish again if you do anything other than duplicate a spell
Common Mistake
Thinking duplicating a spell requires the material components - it doesn't
Common Mistake
Not enforcing the Strength penalty until long rest after non-standard uses

DM Tips

DM Tip
For duplicating spells, this is straightforward - just let it happen
DM Tip
For custom wishes, work with the player but be prepared to twist wording or have consequences
DM Tip
The threat of losing Wish forever makes players think carefully about using it for custom effects
DM Tip
This is a campaign-defining spell - embrace the chaos and drama it creates

Sources & Further Reading